Splitr3D Back to the game
INDEPENDENT BY DESIGN

A little obsession
with precision.

Splitr3D turns abstract digital sculptures into a simple challenge: one shape, one cut, one chance to nail the split.

Split it. Nail it.

Draw a single stroke across a sculpture and release to cut. Aim for an equal 50:50 volume split. Each object is generated from geometry, not a stock asset. Your score measures the volume of the actual mesh you cut. The order of the two pieces does not matter: 40 / 60 and 60 / 40 are equivalent.

Find your next split.

Quick Play is an endless run with increasingly unusual shapes and a fixed 50:50 target. The Daily Challenge gives everyone the same sculpture and ratio, resetting at 00:00 UTC. Switch between them directly in the header. PvP is coming soon and is not yet playable.

The game opens on today's Daily. A short, skippable animation shows rotation and slicing over the game; the question-mark button replays it. Your first cut is the official result. Retry returns the same shape for practice without replacing that result. Watching the tutorial or reloading before a cut does not use your attempt. Local records are not a verified global leaderboard.

Made by Vibe12 Labs.

We are an independent game studio exploring small, satisfying interactions. Splitr3D is free to play, with no account, downloads, or in-game purchases.

Questions, feedback, or a particularly satisfying split? vibe12labs@gmail.com

Your game stays yours.

Game statistics, settings, and Daily attempts are saved in this browser using localStorage. Clearing your browser’s site data resets them. If storage is unavailable, the current session still works. We do not ask for an account or personal information.

We use Umami Cloud for cookieless usage analytics, including page views, mode selections, and rounded game results. No names, emails, or local player identifiers are sent by the game. Analytics can be blocked without affecting play. We do not add advertising cookies or sell in-game profiles.

A game within reach.

Press on the object and drag to rotate. Press outside it, draw across it, and release to slice. Rotate mode also lets you turn from anywhere, and two fingers rotate and zoom. Adding a second finger cancels a pending cut. Short taps and missed strokes leave your attempt available.

R retries the same shape in Daily and Quick Play. Space or Enter retries Daily or advances other modes on the result screen; I switches Slice and Rotate; P or Escape pauses. The mode buttons are keyboard accessible, but drawing a cut requires a pointer or touch input. Browser zoom remains available outside the 3D surface.

Sound is optional. Gameplay respects system reduced-motion settings. The skippable tutorial autoplays its two short demonstrations with a description of each gesture. The controls and results are accessible, though judging the 3D shape remains a visual task.

Back to the next cut